Thursday 15 July 2010

Modelling and Rigging

A while ago I had began modelling my character with reference material in the Maya file. I began with a box, then added lines of vertecies where I needed as I modelled. I had merged the head and hands together, though the hands were just very simple. I had also smoothed the objects, but only using the hotkey, so I could alter the shape of the object in it's simpler form.

The shoes here are from the one I created before.

The rig proved difficult with this image, it would distort the entire object for me. So I later went for something a little more simpler for animating a rigged model of my own creation.






























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