I had done the same with the run cycle, but obviously couldn't replicate it entirely as I was only posing, not making the full action. I learned to animate the rig and felt I overcame my problem with it also by acting out the animation I wanted to create.
I also felt more confident about using the timeline as sometimes mistakes can really cost you if you aren't observant with what you are doing with it: by adding/removing frames thus, sometimes, slightly ruining the animation. That could be either objects moving before they are told, or moving to quick, or not even quick enough.
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