A while ago I had began modelling my character with reference material in the Maya file. I began with a box, then added lines of vertecies where I needed as I modelled. I had merged the head and hands together, though the hands were just very simple. I had also smoothed the objects, but only using the hotkey, so I could alter the shape of the object in it's simpler form.
The shoes here are from the one I created before.
The rig proved difficult with this image, it would distort the entire object for me. So I later went for something a little more simpler for animating a rigged model of my own creation.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHmJKTF5R56m4XkOEc6FcYuPL4UVG1qHwow2b7HoGXPvJMlN6usPDAuBpRBJdjlOiOtgRbTseFdHu_elQZzJBTg4oYk6058_PEfKrE1DjZl2y3jGcPU1-EQfNAQzWeYnXjAwkAx8uP2usH/s320/Character_Joints.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuuHrruhFaJImc4B3dDcW6bS61we0dqLlOdLu9xyQvpVGAvaUZWSdQV-1fc6g-99SP5nnKV5wFstOlatRvqmFxY-2v7_W-RMyoygqegvJA5amsiRnXkLrT4MeFgX9h7dBGRPAzBerEPLy8/s320/Character_T-pose.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2CuV1T_ZSliNnExa3fa95GTwCsPkhqHxZZvhCBO9QbemqtHI82jSPbczoaYMN-JA4TNXOWJCE2X36kUlLe7RPgkJoiJLFN3ZvwMWvySvDABld_za1Spu2knCwqoep6jrzS5j1gY_Z3c08/s320/Character_Wireframe.jpg)
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