![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXdKrCgqUwbvdkb7_diF8IfjYwjEBNgt0XcS-IhbNwcClDBVK-p7YysLGiKXD8MU6UpiJ2VDqjNTH1FB7rKnnj-4sxJVNvP8ddStSd6Aijgwu0jykLHJyIDjwAI4-CeDwlycUAg63PS1SH/s320/black+belt.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgde-lccosMToBistirWLYbX__IS0nOLdXuJC7zPgKVgpvlLXfzWr9MCJ8QELtnKWk7xOS7_tZo8htf_r-0LPmppI2BAaHLt8GKfVzGS_9tsHNq2lxfPK2dRhoDpWz6jewYiZstQuEeFZZ0/s320/fastened+black+belt.jpg)
more squared off at the edges, something I might use just for simplicity.
I also notice the small gap btween the buckle and the belt itself, I'll remember this for when it comes to modelling it.
I also notice the small gap btween the buckle and the belt itself, I'll remember this for when it comes to modelling it.
This belt also has 5 holes. I'll have to pay attention to the buckle area and how that looks if I want to accurately recreate a belt. For the stitches, I think I could just pull in a thin row of vertecies, making an indent in the belt, to show some sort of detail.
The holes look more interesting also, I think I mihgt like to try to recreate this in maya, to see how it loks, and if it's worth adding in the final maya design.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiw5JHpKIaPUGfHilJK4LP-oKLSxXrTVbByX79-s2yPEQl8iABiinPo6l0oQafr13sB6-geXS1DVN8-X5dod-9Tr8ptnZOUyedSLtb-FwxApGkYF_SQcGqeh_pGvZuluaXX0qApYksvxek/s320/fastened+blue+belt.jpg)
This belt has a lot of stitching in it, it's detailed. From this I can tell it's a thin, but thick belt. It's not wide but is is strong, the edges are very sharp aswell. I will have to be careful in modelling this so that the belt and buckle fit perfectly.
As my character is only a child, he'd not need such a wide belt, so a thin one will be suitable, but I am uncertain to have one with flat edges such as this, its be easier no doubt but I I feel I can then I most likely will unless I get caught up in modellin something esle or don't feel as though I should be spending so much time on it when it could be spent elsewhere
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