rest of the belt, trousers, etc. This belt is plain, one I'll posibly create in Maya. It depends on how I could recreate stitches realistically without actually creating them. Holes are abut an inch away from each other too, useful for when drawing/modelling them. This particular belt has 5.
more squared off at the edges, something I might use just for simplicity.
I also notice the small gap btween the buckle and the belt itself, I'll remember this for when it comes to modelling it.
I also notice the small gap btween the buckle and the belt itself, I'll remember this for when it comes to modelling it.
This belt also has 5 holes. I'll have to pay attention to the buckle area and how that looks if I want to accurately recreate a belt. For the stitches, I think I could just pull in a thin row of vertecies, making an indent in the belt, to show some sort of detail.
The holes look more interesting also, I think I mihgt like to try to recreate this in maya, to see how it loks, and if it's worth adding in the final maya design.

This belt has a lot of stitching in it, it's detailed. From this I can tell it's a thin, but thick belt. It's not wide but is is strong, the edges are very sharp aswell. I will have to be careful in modelling this so that the belt and buckle fit perfectly.
As my character is only a child, he'd not need such a wide belt, so a thin one will be suitable, but I am uncertain to have one with flat edges such as this, its be easier no doubt but I I feel I can then I most likely will unless I get caught up in modellin something esle or don't feel as though I should be spending so much time on it when it could be spent elsewhere

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